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Donkey Kong Country 2: Diddy's Kong Quest [b] is a 1995 platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on 21 November 1995 in Japan, 4 December in North America, and 14 December in Europe.
The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.
Donkey Kong Country [b] is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings.
The following is a list of the 192 games (203 including those available for Nintendo 3DS Ambassadors, and the promotional-exclusive Donkey Kong: Original Edition) that were available on the Virtual Console for the Nintendo 3DS in North America, sorted by system and in the order they were added in Nintendo eShop.
It is a spiritual successor to the Game Boy version of Donkey Kong, which was a hybrid of the arcade game Donkey Kong, Donkey Kong Jr., and Super Mario Bros. 2. [ 85 ] A remake was released in 2024 for the Nintendo Switch .
While these cheats, tips and trainers won't help you best your opponents online, they're a fine way of getting acclimated with the many units and strategies in StarCraft 2 in a user-friendly ...
Wrinkly first appeared in the game Donkey Kong Country 2: Diddy's Kong Quest for the SNES, where she ran Kong Kollege. She gave the player advice and allowed the player to save their game. She appeared again in Donkey Kong Land 2, and again in Donkey Kong Country 3: Dixie Kong's Double Trouble!. This time, she resided in 'Wrinkly's Save Cave ...
Returns was designed for Donkey Kong Country fans, [15] and the team spent the first week of development playing the SNES games to gather inspiration. [9] Retro sought to carry memorable elements—such as side-scrolling gameplay, barrel cannons, and minecart sequences—while refining them to create a new experience, [ 16 ] and continue the ...