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  2. The School for Good and Evil - Wikipedia

    en.wikipedia.org/wiki/The_School_for_Good_and_Evil

    The School for Good and Evil was first published on May 14, 2013, in a 150,000-copy printing. [8] In the United Kingdom, it was released on June 6 of the same year. [ 9 ] The second novel, A World Without Princes , was published on April 15, 2014, [ 10 ] while the third, The Last Ever After , was published a year later on July 21. [ 11 ]

  3. Good and evil - Wikipedia

    en.wikipedia.org/wiki/Good_and_evil

    In philosophy, religion, and psychology, "good and evil" is a common dichotomy.In religions with Manichaean and Abrahamic influence, evil is perceived as the dualistic antagonistic opposite of good, in which good should prevail and evil should be defeated.

  4. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    Warhammer Fantasy Roleplay originally used a linear five-place system: Law – Good – Neutral – Evil – Chaos. In changes of alignment (for whatever reason) a character moved one place along to the next position (e.g.: a neutral character could move to good or evil but not to chaotic).

  5. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    The third edition D&D rules define "good" and "evil" as follows: [12] Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others. Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without ...

  6. Black & White (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_&_White_(video_game)

    Nearly every action (or lack thereof) affects how the player is judged by their followers: the player may be seen as a good god, an evil one, or in-between the two. The land, interface (including the hand), and music change according to that alignment. A good god's temple is brightly coloured, while an evil god's is designed to look intimidating.

  7. Dystheism - Wikipedia

    en.wikipedia.org/wiki/Dystheism

    Dystheism as a concept, although often not labeled as such, has been referred to in many aspects of popular culture.As stated before, related ideas date back many decades, with the Victorian era figure Algernon Charles Swinburne writing in his work Anactoria about the ancient Greek poet Sappho and her lover Anactoria in explicitly dystheistic imagery that includes cannibalism and sadomasochism.

  8. Problem of evil - Wikipedia

    en.wikipedia.org/wiki/Problem_of_evil

    One standard of sufficient reason for allowing evil is by asserting that God allows an evil in order to prevent a greater evil or cause a greater good. [141] Pointless evil, then, is an evil that does not meet this standard; it is an evil God permitted where there is no outweighing good or greater evil. The existence of such pointless evils ...

  9. Nagual - Wikipedia

    en.wikipedia.org/wiki/Nagual

    Naguals use their powers for good or evil according to their personality. [9] The general concept of nagualism is Mesoamerican in origin. Nagualism is linked with pre-Columbian shamanistic practices through Pre-classic Olmec and Toltec depictions that are interpreted as human beings transforming themselves into animals.