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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch 3.0 only supports one-dimensional arrays, known as "lists", and floating-point scalars and strings are supported but with limited string manipulation ability. There is a strong contrast between the powerful multimedia functions and multi-threaded programming style and the rather limited scope of the Scratch programming language.

  3. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  4. Blockly - Wikipedia

    en.wikipedia.org/wiki/Blockly

    Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages (VPLs) and editors. A project of Google , it is free and open-source software released under the Apache License 2.0 . [ 2 ]

  5. File:Scratchlogo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Scratchlogo.svg

    The following other wikis use this file: Usage on ar.wikipedia.org سكراتش (لغة برمجة) Usage on bn.wikipedia.org স্ক্র্যাচ

  6. HyperCard - Wikipedia

    en.wikipedia.org/wiki/HyperCard

    HyperCard is based on the concept of a "stack" of virtual "cards". [6] Cards hold data, just as they would in a Rolodex card-filing device. Each card contains a set of interactive objects, including text fields, check boxes, buttons, and similar common graphical user interface (GUI) elements. Users browse the stack by navigating from card to ...

  7. Lego Mindstorms - Wikipedia

    en.wikipedia.org/wiki/Lego_Mindstorms

    The Lego Mindstorms product line was the first project of "Home Education", a division of Lego Education established by employee Tormod Askildsen in 1995. Askildsen, who had previously spent ten years working for Lego Education, had grown frustrated working with teaching professionals and wanted to create an improved educational experience that was delivered directly towards children.

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  9. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    A sample of naming conventions set by Sun Microsystems are listed below, where a name in "CamelCase" is one composed of a number of words joined without spaces, with each word's -- excluding the first word's -- initial letter in capitals – for example "camelCase".