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TI-nSpire Emulator (CAS and non-CAS) 0.26 GTK March 23, 2010: TI-nspire CAS: Windows, Linux Freeware: TiEmu 3.03 May 30, 2009: TI-89, TI-89 Titanium, TI-92, TI-92+, Voyage 200: Windows, Linux, OS X GPL: TilEm 2.0 June 8, 2012: TI-73, TI-82, TI-83, TI-83+, TI-83+ SE, TI-84+, TI-84+ SE, TI-85, TI-86 Linux Open source: Virtual TI 2.5b5 March 19, 2000
Some VM/emulator apps have a fixed set of OS's or applications that can be supported. Since Android 8 and later versions of Android, some of these apps have been reporting issues as Google has heightened the security of file-access permissions on newer versions of Android. Some apps have difficulties or have lost access to SD card.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
This version introduced App Center for personalized game suggestions, an account system, chat, a new keymapping interface, and multi-instance support. The multi-instance feature permits users to launch multiple BlueStacks windows using the same or different Google Play accounts.
blueMSX: Emulates Z80 based computers and consoles; MAME: Emulates multiple arcade machines, video game consoles and computers; DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. [2]
Riley Testut started developing GBA4iOS, the predecessor of Delta, during his senior year at Richardson High School along with his friend Paul Thorsen. [4] [5] It was a emulator of the Game Boy Advance for the iPhone. iOS users had to sideload the emulator via a loophole called the "Date Trick", where the app is allowed to be downloaded and installed via the Safari browser, without needing to ...
Data East Arcade Classics is a compilation of video games created by Japanese video game company Data East. The collection disc is developed by American studio G1M2 and published and released by Majesco Entertainment for the Wii on February 19, 2010.
GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.