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  2. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    When the single 2D image is viewed with proper eye convergence, it causes the brain to fuse different patterns perceived by the two eyes into a virtual 3D image without, hidden within the 2D image, the aid of any optical equipment. SIS images are created using a repeating pattern. [18] [29] Programs for their creation include Mathematica. [30] [31]

  3. Barrier-grid animation and stereography - Wikipedia

    en.wikipedia.org/wiki/Barrier-grid_animation_and...

    Barrier-grid animation or picket-fence animation is an animation effect created by moving a striped transparent overlay across an interlaced image. The barrier-grid technique originated in the late 1890s, overlapping with the development of parallax stereography ( Relièphographie ) for 3D autostereograms .

  4. Persistence of vision - Wikipedia

    en.wikipedia.org/wiki/Persistence_of_vision

    Impressions of several natural phenomena and the principles of some optical toys have been attributed to persistence of vision. In 1768, Patrick D'Arcy recognised the effect in "the luminous ring that we see by turning a torch quickly, the fire wheels in the fireworks, the flattened spindle shape we see in a vibrating cord, the continuous circle we see in a cogwheel that turns with speed". [8]

  5. Mind's Eye (film series) - Wikipedia

    en.wikipedia.org/wiki/Mind's_Eye_(film_series)

    The original film, titled The Mind's Eye: A Computer Animation Odyssey, by director and co-producer Jan Nickman and producer Steven Churchill, consisted of a non-rigid structure of many semi-related sequences. The general style which characterizes the series is light and cartoonish, due to the difficulty of rendering more complicated images ...

  6. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Examples include flip and animation effects such as winking eyes, and modern advertising graphics whose messages change depending on the viewing angle. It can be used to create frames of animation , for a motion effect; offsetting the various layers at different increments, for a 3D effect; or simply to show sets of alternative images that ...

  7. Scintillating scotoma - Wikipedia

    en.wikipedia.org/wiki/Scintillating_scotoma

    Animated depictions Flickering animation of a scintillating scotoma, where the scintillations were of a zigzag pattern starting in the center of vision, surrounded by a somewhat larger scotoma area with distortion of shapes but otherwise melting into the background similarly to the physiological blind spot

  8. Optical illusion - Wikipedia

    en.wikipedia.org/wiki/Optical_illusion

    The Ponzo illusion is an example of an illusion which uses monocular cues of depth perception to fool the eye. But even with two-dimensional images, the brain exaggerates vertical distances when compared with horizontal distances, as in the vertical–horizontal illusion where the two lines are exactly the same length.

  9. Integral imaging - Wikipedia

    en.wikipedia.org/wiki/Integral_imaging

    Integral imaging is a three-dimensional imaging technique that captures and reproduces a light field by using a two-dimensional array of microlenses (or lenslets), sometimes called a fly's-eye lens, normally without the aid of a larger overall objective or viewing lens. In capture mode, in which a film or detector is coupled to the microlens ...