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GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name has been owned by Mad Catz , which marketed GameShark products for the Sony PlayStation , Xbox , and Nintendo game consoles.
Nuitka compiles Python into C. [164] It works with Python 3.4 to 3.12 (and 2.6 and 2.7), for Python's main supported platforms (and Windows 7 or even Windows XP) and for Android. It claims complete support for Python 3.10, some support for 3.11 and 3.12 and experimental support for Python 3.13. It supports macOS including Apple Silicon-based.
PlayStation 2 PlayStation 3 Xbox 360: EA Canada: EA Sports: NBA Ballers: Chosen One: April 21, 2008 PlayStation 3 Xbox 360: Midway: Midway: NBA 09: The Inside: October 7, 2008 PlayStation 2 PlayStation 3 PlayStation Portable: San Diego Studio: SCEA: NBA 2K9: October 7, 2008 Windows PlayStation 2 PlayStation 3 Xbox 360: Visual Concepts: 2K ...
Source code for the Commodore 64 version was uploaded to archive.org in 2021. [157] Half-Life 2: 2004 2003 Windows FPS: Valve: An alpha version of Half-Life 2 's source code was leaked in 2003, a year before the game's release. [158] A complete snapshot of the game from 2017 also became public in the 2020 Source Engine leak. [159] Halo Wars ...
A combination of three small LCGs, suited to 16-bit CPUs. Widely used in many programs, e.g. it is used in Excel 2003 and later versions for the Excel function RAND [8] and it was the default generator in the language Python up to version 2.2. [9] Rule 30: 1983 S. Wolfram [10] Based on cellular automata. Inversive congruential generator (ICG) 1986
The first has one 32-bit word of state, and period 2 32 −1. The second has one 64-bit word of state and period 2 64 −1. The last one has four 32-bit words of state, and period 2 128 −1. The 128-bit algorithm passes the diehard tests. However, it fails the MatrixRank and LinearComp tests of the BigCrush test suite from the TestU01 framework.
The paper claims improved equidistribution over MT and performance on an old (2008-era) GPU (Nvidia GTX260 with 192 cores) of 4.7 ms for 5×10 7 random 32-bit integers. The SFMT (SIMD-oriented Fast Mersenne Twister) is a variant of Mersenne Twister, introduced in 2006, [9] designed to be fast when it runs on 128-bit SIMD.
An astrophysical Monte Carlo simulator examined the time to generate 10 7 64-bit random numbers using RDRAND on a quad-core Intel i7-3740 QM processor. They found that a C implementation of RDRAND ran about 2× slower than the default random number generator in C, and about 20× slower than the Mersenne Twister .