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A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...
Display PostScript (or DPS) is a 2D graphics engine system for computers that uses the PostScript (PS) imaging model and language (originally developed for computer printing) to generate on-screen graphics. To the basic PS system, DPS adds a number of features intended to ease working with bitmapped displays and improve performance of some ...
Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.
In computer graphics, double buffering is a technique for drawing graphics that shows less stutter, tearing, and other artifacts.. It is difficult for a program to draw a display so that pixels do not change more than once.
Display the resolution and color bit depth of your current monitor; Calculate screen dimensions according to format and diagonal; Calculate and compare display sizes, resolutions, and source material; Standard resolutions used for computer graphics equipment, TV and video applications and mobile devices. Large image of graphic card history tree
This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics
Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization, medical visualization, CAD applications, and virtual reality.