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This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop. Many of these mods were created for utility reasons, patching numerous bugs left in the game by Bethesda Softworks, while also improving the game's usability and character movement. [1]
Released as a mod in 2007 and as a standalone game in 2014. [50] Garry's Mod - A "sandbox" mod that allows the player to manipulate objects using the Source physics engine. Allows both single and multi-player interaction. Version 13 released commercially and version 9 is still available on Steam.
Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was ...
A wide variety of official and fan-created mods, short for modifications, are available for Skyrim, which are generally made using the packaged Creation Kit. These mods are distributed freely on file-sharing sites such as Nexus Mods, and are aggregated via the Steam Workshop's controlled content distribution mechanism. The mods may include ...
Mod tools for the Source 2 engine and Steam Workshop support for Half-Life: Alyx were released on May 15, 2020. [54] Valve announced plans to release a new Hammer level editor for Source 2, and planned to release a partial Source 2 software development kit for the updated features later, with the focus at launch on shipping and supporting Alyx ...
Players of the Steam published edition are able to install modifications (known as "mods") either through the Steam Workshop or directly from the game's built-in mod management feature, that acts as a middle man between the user and the workshop.
As part of its community support, Valve announced in September 2008 that several mods, with more planned in the future, were being integrated into the Steamworks program, allowing the mods to make full use of Steam's distribution and update capabilities. [44] Half-Life 2 introduced a community workshop as part of their 20th-anniversary update. [45]