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The Xbox Adaptive Controller supports Windows 10 and Xbox One devices and is compatible with every game at a system level. [6] Each port is also labeled on the face of the controller, and there is a short vertical groove leading to the port from the top of the rear panel, facilitating the installation of assistive inputs.
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
A Control key (marked "Ctrl") on a Windows keyboard next to one style of a Windows key, followed in turn by an Alt key The rarely used ISO keyboard symbol for "Control". In computing, a Control keyCtrl is a modifier key which, when pressed in conjunction with another key, performs a special operation (for example, Ctrl+C).
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The Atari CX40 joystick, developed for the 1977 Atari Video Computer System, [15] is a digital controller with a single fire button. The Atari joystick port was for many years the de facto standard digital joystick specification.
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...
The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [10]
A computer program used either as or in conjunction with an emulator to corrupt certain data within a ROM or ISO by a user-desired amount, causing varied effects, both visually and audibly, to a video game and its data, usually as a humorous diversion or for the sake of seeking out and documenting interesting examples, hereafter referred to as ...