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"All Ghillied Up" is the thirteenth level in Call of Duty 4: Modern Warfare 's single-player campaign. [1] [2] Set in an irradiated wasteland, [3] the player's character, with the assistance of a non-player character (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies.
The series originally focused on a World War II setting, with Infinity Ward developing Call of Duty (2003) and Call of Duty 2 (2005) and Treyarch developing Call of Duty 3 (2006). Infinity Ward's Call of Duty 4: Modern Warfare (2007) introduced a modern setting and proved to be the breakthrough title for the series, creating the Modern Warfare ...
This resulted in three game concepts: Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3. While developing the story for Call of Duty 4 , Infinity Ward chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength.
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