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  2. Random walk - Wikipedia

    en.wikipedia.org/wiki/Random_walk

    Five eight-step random walks from a central point. Some paths appear shorter than eight steps where the route has doubled back on itself. (animated version)In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some mathematical space.

  3. Talk:Random walk - Wikipedia

    en.wikipedia.org/wiki/Talk:Random_walk

    For a mere (uncorrelated) random walk, if the steps are constant and equal to 1 unit then for the distance from the starting point (net displacement): - the rms is equal to sqrt(n) in both 1 and 2 dimensions (the expected net squared displacement is equal to n) - the average distance asymptotes to sqrt(2n/pi) in 1 dimension but to sqrt(pi*n/4 ...

  4. Quantum walk search - Wikipedia

    en.wikipedia.org/wiki/Quantum_walk_search

    This procedure is known as random walk search. To have a probability close to 1 {\displaystyle 1} to find the marked node, we need to take asymptotically O ( 1 / ϵ δ ) {\displaystyle O(1/\epsilon \delta )} steps on the graph, where the parameter δ {\displaystyle \delta } is the spectral gap associated to the stochastic matrix P ...

  5. Self-avoiding walk - Wikipedia

    en.wikipedia.org/wiki/Self-avoiding_walk

    The pivot algorithm works by taking a self-avoiding walk and randomly choosing a point on this walk, and then applying symmetrical transformations (rotations and reflections) on the walk after the n th step to create a new walk. Calculating the number of self-avoiding walks in any given lattice is a common computational problem. There is ...

  6. Loop-erased random walk - Wikipedia

    en.wikipedia.org/wiki/Loop-erased_random_walk

    An alternative view is that the distribution of a loop-erased random walk conditioned to start in some path β is identical to the loop-erasure of a random walk conditioned not to hit β. This property is often referred to as the Markov property of loop-erased random walk (though the relation to the usual Markov property is somewhat vague).

  7. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  8. Bethe lattice - Wikipedia

    en.wikipedia.org/wiki/Bethe_lattice

    The probability that a random walk on a Bethe lattice of degree starting at a given vertex eventually returns to that vertex is given by . To show this, let P ( k ) {\displaystyle P(k)} be the probability of returning to our starting point if we are a distance k {\displaystyle k} away.

  9. Heterogeneous random walk in one dimension - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_random_walk...

    The actual random walk obeys a stochastic equation of motion, but its probability density function (PDF) obeys a deterministic equation. PDFs of random walks can be formulated in terms of the (discrete in space) master equation [1] [12] [13] and the generalized master equation [3] or the (continuous in space and time) Fokker Planck equation [37] and its generalizations. [10]