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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [ 2 ] or GIMP , [ 3 ] or simply by scanning an image and, if necessary, retouching it on a personal computer .

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Each bitmap image of the mipmap set is a downsized duplicate of the main texture, but at a certain reduced level of detail. Although the main texture would still be used when the view is sufficient to render it in full detail, the renderer will switch to a suitable mipmap image (or in fact, interpolate between the two nearest, if trilinear ...

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red. A normal pointing to top of the texture (0,1,0) is mapped to (128,255,128).

  6. Local binary patterns - Wikipedia

    en.wikipedia.org/wiki/Local_binary_patterns

    LBP is the particular case of the Texture Spectrum model proposed in 1990. [ 1 ] [ 2 ] LBP was first described in 1994. [ 3 ] [ 4 ] It has since been found to be a powerful feature for texture classification; it has further been determined that when LBP is combined with the Histogram of oriented gradients (HOG) descriptor, it improves the ...

  7. Light reflectance value - Wikipedia

    en.wikipedia.org/wiki/Light_Reflectance_Value

    In architecture, light reflectance value (LRV), is a measure of visible and usable light that is reflected from a surface when illuminated by a light source. [1] The measurement is most commonly used by design professionals, such as architectural color consultants , architects , environmental graphic designers and interior designers .

  8. Lumen method - Wikipedia

    en.wikipedia.org/wiki/Lumen_method

    In lighting design, the lumen method, (also called zonal cavity method), is a simplified method to calculate the light level in a room.The method is a series of calculations that uses horizontal illuminance criteria to establish a uniform luminaire layout in a space.

  9. Lux - Wikipedia

    en.wikipedia.org/wiki/Lux

    The lux (symbol: lx) is the unit of illuminance, or luminous flux per unit area, in the International System of Units (SI). [1] [2] It is equal to one lumen per square metre.In photometry, this is used as a measure of the irradiance, as perceived by the spectrally unequally responding human eye, of light that hits or passes through a surface.