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  2. Abstract factory pattern - Wikipedia

    en.wikipedia.org/wiki/Abstract_factory_pattern

    UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]

  3. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    This gives the program more flexibility in deciding which objects need to be created for a given case. Abstract factory groups object factories that have a common theme. Builder constructs complex objects by separating construction and representation. Factory method creates objects without specifying the exact class to create.

  6. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    abstract factory pattern, which provides an interface for creating related or dependent objects without specifying the objects' concrete classes. [ 3 ] builder pattern , which separates the construction of a complex object from its representation so that the same construction process can create different representations.

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Abstract factory: Provide an interface for creating families of related or dependent objects without specifying their concrete classes. Yes Yes — Builder: Separate the construction of a complex object from its representation, allowing the same construction process to create various representations. Yes Yes — Dependency Injection

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters.

  9. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    Computer machines understand operations at the very low level such as moving some bits from one location of the memory to another location and producing the sum of two sequences of bits. Programming languages allow this to be done in the higher level. For example, consider this statement written in a Pascal-like fashion: a := (1 + 2) * 5