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UML class diagram. The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their concrete classes, by encapsulating a group of individual factories that have a common theme without specifying their concrete classes. [1]
The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. [1] The authors are often referred to as the Gang of Four (GoF). [2] [3 ...
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.
Computer Science Design Patterns/Print version; Computer Science Design Patterns/Abstract Factory; User:Dirk Hünniger/Computer Science Design Patterns; Usage on fa.wikipedia.org الگوی کارخانه انتزاعی; Usage on hu.wikipedia.org Absztrakt gyár programtervezési minta; Usage on hy.wikipedia.org
From the article: Adding new concrete types is done by modifying the client code to use a different factory, a modification which is typically one line in one file. (The different factory then creates objects of a different concrete type, but still returns a pointer of the same abstract type as before - thus insulating the client code from change.)
Examples include Singleton, Factory Method, and Observer. [ 35 ] [ 36 ] [ 37 ] Software Architecture Pattern refers to a reusable, proven solution to a recurring problem at the system level, addressing concerns related to the overall structure, component interactions, and quality attributes of the system.
[2]: 126 Abstract factory, builder, and prototype can use singleton in their implementations. [2]: 81, 134 Abstract factory classes are often implemented with factory methods (creation through inheritance), but they can be implemented using prototype (creation through delegation). [2]: 95