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Hypertext writing has developed its own style of fiction, coinciding with the growth and proliferation of hypertext development software and the emergence of electronic networks. Hypertext fiction is one of earliest genres of electronic literature , or literary works that are designed to be read in digital media.
Axial hypertext fictions have a central story line with links that branch off and return to the central storyline. Arborescent fictions branch into mutually exclusive story lines, and networked fictions have multiple starting points and do not always have a set ending. A single work of hypertext fiction can have a mixture of these three forms.
[1]: 75 The process of reading printed matter, in contrast, involves "trivial" extranoematic effort, that is, merely moving one's eyes along lines of text and turning pages. Thus, hypertext fiction of the simple node and link variety is ergodic literature but not cybertext. A non-trivial effort is required for the reader to traverse the text ...
Hypertext, in semiotics, is a text which alludes to, derives from, or relates to an earlier work or hypotext (a subsequent of a hypotext). [1]For example, James Joyce's Ulysses could be regarded as one of the many hypertexts deriving from Homer's Odyssey; Angela Carter's "The Tiger's Bride" can be considered a hypertext which relates to an earlier work, or hypotext, the original fairy-story ...
The Electronic Literature Organization (the ELO) was founded in 1999 by hypertext author Scott Rettberg, the author and teacher of creative writing Robert Coover and internet investor Jeff Ballowe, with the mission "to facilitate and promote the writing, publishing, and reading of literature in electronic media". [61]
In 1980, Tim Berners-Lee created ENQUIRE, an early hypertext database system somewhat like a wiki. The early 1980s also saw a number of experimental hypertext and hypermedia programs, many of whose features and terminology were later integrated into the Web. Guide was the first significant hypertext system for personal computers.
One of the first examples is Gunnar Liestøl's article "Wittgenstein, Genette, and the Reader's Narrative in Hypertext" in George Landow's Hyper/Text/Theory (1994). [6] Jill Walker's 1998 analysis explores "ways in which the text confuses the reader but also the many stabilising elements that aid the reader to piece together a story". [7]
The Aesthetics of Net Literature. Writing, Reading and Playing in Programmable Media. Bielefeld: Transcript, 2007. [25] George Landow. 2006. Hypertext 3.0. [26] N. Katherine Hayles,. 2008. Electronic Literature: New Horizons for the Literary. Notre Dame: University of Notre Dame Press; Alice Bell.2010. The Possible Worlds of Hypertext Fiction [27]