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In computing, an arithmetic logic unit (ALU) is a combinational digital circuit that performs arithmetic and bitwise operations on integer binary numbers. [ 1 ] [ 2 ] This is in contrast to a floating-point unit (FPU), which operates on floating point numbers.
Arithmetic and logical instructions set some or all of the flags, and conditional jump instructions take variable action based on the value of certain flags. For example, jz (Jump if Zero), jc (Jump if Carry), and jo (Jump if Overflow) depend on specific flags. Other conditional jumps test combinations of several flags.
When a "destination operand" explicitly specifies the destination, an additional operand must be supplied. Consequently, the number of operands encoded in an instruction may differ from the mathematically necessary number of arguments for a logical or arithmetic operation (the arity). Operands are either encoded in the "opcode" representation ...
N Negative flag. Set to a copy of the most significant bit of an arithmetic result. V Overflow flag. Set in case of two's complement overflow. S Sign flag. Unique to AVR, this is always N⊕V, and shows the true sign of a comparison. H Half-carry flag. This is an internal carry from additions and is used to support BCD arithmetic. T Bit copy.
Many arithmetic and logic operations set, clear or complement these flags depending on their result. The comparison cmp (compare) and test instructions set the flags as if they had performed a subtraction or a bitwise AND operation, respectively, without altering the values of the operands.
A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]
Welcome to the colorful world of flags!In this trivia quiz, you’ll come across some flags that you might know very well, but others might be a bit more difficult to identify. You will look at 30 ...
The zero flag is typically abbreviated Z or ZF or similar in most documentation and assembly languages. Along with a carry flag, a sign flag and an overflow flag, the zero flag is used to check the result of an arithmetic operation, including bitwise logical instructions. It is set to 1, or true, if an arithmetic result is zero, and reset ...