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rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor , rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
rFactor is a computer racing simulator designed for hardcore simulation racers. [ 1 ] rFactor claimed to be the most accurate race simulator of its time. [ 1 ] Released in August 2005, it competed with games like Nascar 2003 , Live for Speed , and GTR . [ 1 ]
The Challenge will take place on the rFactor 2 platform. [ 17 ] As such, Martin is the first transgender driver to be affiliated with FIA Formula E and joins a host of other female drivers who have either competed in the series or who have participated in test events.
rFpro, originally rFactor Pro, is a driving simulation software used by racing teams and car manufacturers for advanced driver-assistance systems, self-driving cars and vehicle dynamics. rFactor Pro was created in 2007 as a project of a F1 racing team, using Image Space Incorporated 's rFactor as a codebase. [ 1 ]
By the end of 2011, Dota 2 was already one of the highest-paying esport games, second only to StarCraft II. [81] At E3 2013, South Korean company Nexon announced the investment of ₩2 billion (approximately US$ 1.7 million) into local leagues in the country, which coincided with their distribution partnership with Valve for the game. [82]
GTE cars were subject to a balance of performance by rFactor 2 ' s developers to ensure better parity within the class. [6] Michelin was the race's control tyre supplier. [6] [9] The 50-car, 200 driver field was decided by a committee of esports and motor racing representatives to join "the best of racing teams and esports squads". [9]
rFactor 2, a 2013 video game; Konami RF2 (a.k.a. Konami GT), a 1985 arcade game This page was last edited on 19 June 2022, at 15:15 (UTC). Text is available under ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
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