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The following is a declaration of the concept "equality_comparable" from the <concepts> header of a C++20 standard library. This concept is satisfied by any type T such that for lvalues a and b of type T, the expressions a==b and a!=b as well as the reverse b==a and b!=a compile, and their results are convertible to a type that satisfies the concept "boolean-testable":
There was a proposal to add concepts as an explicit language feature in C++11, though it was rejected as "not ready". C++20 eventually accepted the refined design of concept. Concepts are an example of structural typing. As generics in Java and C# have some similarities to C++'s templates, the role of concepts there is played by interfaces ...
The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.
The book The C Programming Language, co-authored by the original language designer, served for many years as the de facto standard for the language. [ 12 ] [ 1 ] C has been standardized since 1989 by the American National Standards Institute (ANSI) and, subsequently, jointly by the International Organization for Standardization (ISO) and the ...
Examples include the Intel iAPX 432 and the Linn Smart Rekursiv. In the mid-1980s, new object-oriented languages like Objective-C, C++, and Eiffel emerged. Objective-C was developed by Brad Cox, who had used Smalltalk at ITT Inc.. Bjarne Stroustrup created C++ based on his experience using Simula for his PhD thesis. [14]
C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream, for reading from and writing to the console and files), filesystem library ...
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Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...