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  2. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    While THX still contends that the optimum viewing distance is a position where the display occupies a 40-degree view angle for the viewer, they too provide a range recommendation. The minimum viewing distance is set to approximate a 40-degree view angle, and the maximum viewing distance is set to approximate 28 degrees. [26]

  3. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    At this distance, the individual pixels cannot be resolved while simultaneously maximizing the viewing area. For more TV resolutions, see "The optimal viewing distance". [3] [4] The TV image is composed of many lines of pixels. Ideally, the TV watcher sits far enough away from the screen that the individual lines merge into one solid image.

  4. Viewing angle - Wikipedia

    en.wikipedia.org/wiki/Viewing_angle

    In a technical context, the angular range is called viewing cone defined by a multitude of viewing directions. The viewing angle can be an angular range over which the display view is acceptable, [1] or it can be the angle of generally acceptable viewing, such as a twelve o'clock viewing angle for a display optimized or viewing from the top. [2]

  5. Viewing cone - Wikipedia

    en.wikipedia.org/wiki/Viewing_cone

    The viewing cone refers to the effective viewing directions of an LCD display, as seen from the eye. This collection of angles resembles a cone. The concept has been introduced as an international standard ISO 13406-2, which defines it as the range of viewing directions that can safely be used for the intended task without "reduced visual performance".

  6. Talk:Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Talk:Optimum_HDTV_viewing...

    However, this optimal distance has the characteristic of being objective and simple to implement. The latest version of the ITU BT.500 uses it: "The design viewing distance (DVD), or optimal viewing distance, for a digital system is the distance at which two adjacent pixels subtend an angle of 1 arc-min at the viewer's eye". The TABLE 1-1 :

  7. Retina display - Wikipedia

    en.wikipedia.org/wiki/Retina_display

    The displays are manufactured worldwide by different suppliers. Currently, the iPad's display comes from Samsung, [12] while the MacBook Pro and iPod Touch displays are made by LG Display [13] and Japan Display Inc. [14] There was a shift of display technology from twisted nematic (TN) liquid-crystal displays (LCDs) to in-plane switching (IPS) LCDs starting with the iPhone 4 models in June 2010.

  8. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  9. Dot pitch - Wikipedia

    en.wikipedia.org/wiki/Dot_pitch

    The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.