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  2. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    The original TCP configurations supported TCP receive window size buffers of up to 65,535 (64 KiB - 1) bytes, which was adequate for slow links or links with small RTTs. Larger buffers are required by the high performance options described below. Buffering is used throughout high performance network systems to handle delays in the system.

  3. TCP window scale option - Wikipedia

    en.wikipedia.org/wiki/TCP_window_scale_option

    TCP window scale option is needed for efficient transfer of data when the bandwidth-delay product (BDP) is greater than 64 KB [1].For instance, if a T1 transmission line of 1.5 Mbit/s was used over a satellite link with a 513 millisecond round-trip time (RTT), the bandwidth-delay product is ,, =, bits or about 96,187 bytes.

  4. Stack buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Stack_buffer_overflow

    Stack buffer overflow is a type of the more general programming malfunction known as buffer overflow (or buffer overrun). [1] Overfilling a buffer on the stack is more likely to derail program execution than overfilling a buffer on the heap because the stack contains the return addresses for all active function calls.

  5. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    A solution recommended by Nagle, that prevents the algorithm sending premature packets, is by buffering up application writes then flushing the buffer: [1] The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer.

  6. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    NATCP [13] – Network-Assisted TCP uses out-of-band explicit feedback indicating minimum RTT of the network and capacity of the cellular access link. The variable-structure congestion control protocol (VCP) uses two ECN bits to explicitly feedback the network state of congestion. It includes an end host side algorithm as well. [citation needed]

  7. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.

  8. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  9. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    A bloated buffer has an effect only when this buffer is actually used. In other words, oversized buffers have a damaging effect only when the link they buffer becomes a bottleneck. The size of the buffer serving a bottleneck can be measured using the ping utility provided by most operating systems. First, the other host should be pinged ...