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  2. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    The original TCP configurations supported TCP receive window size buffers of up to 65,535 (64 KiB - 1) bytes, which was adequate for slow links or links with small RTTs. Larger buffers are required by the high performance options described below. Buffering is used throughout high performance network systems to handle delays in the system.

  3. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    A solution recommended by Nagle, that prevents the algorithm sending premature packets, is by buffering up application writes then flushing the buffer: [1] The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer.

  4. TCP window scale option - Wikipedia

    en.wikipedia.org/wiki/TCP_window_scale_option

    TCP window scale option is needed for efficient transfer of data when the bandwidth-delay product (BDP) is greater than 64 KB [1].For instance, if a T1 transmission line of 1.5 Mbit/s was used over a satellite link with a 513 millisecond round-trip time (RTT), the bandwidth-delay product is ,, =, bits or about 96,187 bytes.

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    A bloated buffer has an effect only when this buffer is actually used. In other words, oversized buffers have a damaging effect only when the link they buffer becomes a bottleneck. The size of the buffer serving a bottleneck can be measured using the ping utility provided by most operating systems. First, the other host should be pinged ...

  6. RFB (protocol) - Wikipedia

    en.wikipedia.org/wiki/RFB_(protocol)

    RFB ("remote framebuffer") is an open simple protocol for remote access to graphical user interfaces.Because it works at the framebuffer level it is applicable to all windowing systems and applications, including Microsoft Windows, macOS, the X Window System and Wayland.

  7. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    Reliably broadcasting messages across a lossy network among a large number of peers is a difficult problem. While atomic broadcast algorithms solve the single point of failure problem of centralized servers, those algorithms introduce a head-of-line blocking problem. [ 5 ]

  8. Buffer underrun - Wikipedia

    en.wikipedia.org/wiki/Buffer_underrun

    The simplest guard against such problems is to increase the size of the buffer—if an incoming data stream needs to be read at 1 bit per second, a buffer of 10 bits would allow the connection to be blocked for up to 10 seconds before failing, whereas one of 60 bits would allow a blockage of up to a minute. However, this requires more memory to ...

  9. Random early detection - Wikipedia

    en.wikipedia.org/wiki/Random_early_detection

    Random early detection (RED), also known as random early discard or random early drop, is a queuing discipline for a network scheduler suited for congestion avoidance. [1]In the conventional tail drop algorithm, a router or other network component buffers as many packets as it can, and simply drops the ones it cannot buffer.