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Also, Brief is a relatively gore-free thriller, with most of the violence effectively conveyed offscreen." [11] Janet Maslin of The New York Times wrote: "The Pelican Brief is best watched as a celebration of liquid brown eyes and serious star quality, thanks to the casting of Ms. Roberts and Denzel Washington in its leading roles. Neither of ...
FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight ...
The Pelican Brief is a legal-suspense thriller by John Grisham, published in 1992 by Doubleday. [1] It is his third novel after A Time to Kill and The Firm. Two paperback editions were published, both by Dell Publishing in 1993. A namesake film adaptation was released in 1993 starring Julia Roberts and Denzel Washington.
Flight Simulator is a video game published in 1980 by Sublogic for the Apple II (internally cataloged as A2-FS1 Flight Simulator). [1] A TRS-80 version (T80-FS1) followed later that year. It is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight Simulator .
Microsoft Flight Simulator [b] is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios. It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006. The game is a return of the series after 14 years, with development beginning six ...
The term "flight simulator" may carry slightly different meaning in general language and technical documents. In past regulations, it referred specifically to devices which can closely mimic the behavior of aircraft throughout various procedures and flight conditions. [2] In more recent definitions, this has been named "full flight simulator". [3]
The program simulated the essential aspects of "a highly-manoeuvrable light aircraft" [6] in flight. [7] Despite the limitations of the ZX81, it offered a basic graphical view of the instrumentation and view through the front window, as well as navigational aids [ 6 ] and a full-perspective moving view of the final runway approach.
FlightGear started as an online proposal in 1996 by David Murr, living in the United States. He was dissatisfied with proprietary, available, simulators like the Microsoft Flight Simulator, citing motivations of companies not aligning with the simulators' players ("simmers"), and proposed a new flight simulator developed by volunteers over the Internet.