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  2. F-Zero GX - Wikipedia

    en.wikipedia.org/wiki/F-Zero_GX

    F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board; it was released by Sega alongside GX in 2003. F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track ...

  3. List of F-Zero media - Wikipedia

    en.wikipedia.org/wiki/List_of_F-Zero_media

    F-Zero Legend of Falcon Opening Theme: The Meaning of Truth: December 3, 2003 [67] 17:39 [68] NEC Interchannel: Notes: Features the introductory theme of TV Tokyo's F-Zero anime. [67] F-Zero GX/AX Original Soundtrack: July 22, 2004 [69] 2:25:15 Scitron Digital Content: Notes: Two CD set composed of BGM soundtracks to the video games F-Zero GX ...

  4. F-Zero - Wikipedia

    en.wikipedia.org/wiki/F-Zero

    F-Zero GX was released for the GameCube and developed by Sega's Amusement Vision team, and is the first F-Zero game to feature a story mode. The game was initially titled F-Zero GC. The arcade counterpart of GX was called F-Zero AX, which was released alongside of its Nintendo

  5. Hidenori Shoji - Wikipedia

    en.wikipedia.org/wiki/Hidenori_Shoji

    Hidenori Shoji (庄司 英徳, Shōji Hidenori) is a Japanese video game composer who has contributed to such Sega titles as Fighting Vipers 2 (1998) and F-Zero GX (2003). He is best known for his work as the music director of the Yakuza series and its Judgment spin-off series. He is a member of H., a band composed of Sega sound designers. [1]

  6. Ryu Ga Gotoku Studio - Wikipedia

    en.wikipedia.org/wiki/Ryu_Ga_Gotoku_Studio

    AV would develop F-Zero GX in a contracted development, while Nintendo would be responsible for the supervision, production and publishing of their IP. In the end, Nintendo was impressed with the product, considering it a step forward for the F-Zero franchise. [27] Amusement Vision consistently produced high selling titles and was profitable ...

  7. F-Zero X - Wikipedia

    en.wikipedia.org/wiki/F-Zero_X

    Developed by Nintendo EAD, [17] it is a sequel to the original F-Zero (1990), [15] and is the first F-Zero installment with 3D graphics. [17] The game debuted at the Nintendo Space World event on November 20, 1997, publicly playable for the first time. [18] [19] IGN reported this version was 60% complete and consistently ran at 60 frames per ...

  8. Toshihiro Nagoshi - Wikipedia

    en.wikipedia.org/wiki/Toshihiro_Nagoshi

    As a game developer, Nagoshi wanted to know how Nintendo worked, and wanted to be a sub-contractor for them. After some thought in regards to which Nintendo franchise he wanted to work on, Nagoshi ended up developing an entry for the F-Zero franchise, which was F-Zero GX. While Nagoshi could not convince Nintendo on several things, Nintendo was ...

  9. F-Zero 99 - Wikipedia

    en.wikipedia.org/wiki/F-Zero_99

    F-Zero 99 [a] is a futuristic-themed online multiplayer racing game with battle royale elements developed by Nintendo Software Technology.Publisher Nintendo announced the game during a Nintendo Direct presentation on September 14, 2023, then released it later in the day as a free download through the Nintendo Switch Online (NSO) subscription service.