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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.

  5. Multiton pattern - Wikipedia

    en.wikipedia.org/wiki/Multiton_pattern

    Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language) the multiton pattern instead ensures a single instance per key. The multiton pattern does not explicitly appear as a pattern in the highly regarded object-oriented programming textbook Design Patterns. [1]

  6. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    This class does NOT conform to the active object pattern. class MyClass { private double val = 0.0 ; void doSomething () { val = 1.0 ; } void doSomethingElse () { val = 2.0 ; } } The class is dangerous in a multithreading scenario because both methods can be called simultaneously, so the value of val (which is not atomic—it's updated in ...

  7. Twin pattern - Wikipedia

    en.wikipedia.org/wiki/Twin_pattern

    In software engineering, the Twin pattern is a software design pattern that allows developers to model multiple inheritance in programming languages that do not support multiple inheritance. This pattern avoids many of the problems with multiple inheritance.

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    mail.aol.com

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  9. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    There are many uses of the Join-patterns with different languages. Some languages use join-patterns as a base of theirs implementations, for example the Polyphonic C# or MC# Archived 2011-09-10 at the Wayback Machine but others languages integrate join-pattern by a library like Scala Joins [27] for Scala or the Joins library for VB. [28]