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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  3. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space is an unmaintained [2] framework for developing 3D applications written in C++ by Jorrit Tyberghein and others. The first public release was on August 26, 1997. [1] ...

  4. Decima (game engine) - Wikipedia

    en.wikipedia.org/wiki/Decima_(game_engine)

    Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics.It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS and Xbox Series X/S.

  5. n-ellipse - Wikipedia

    en.wikipedia.org/wiki/N-ellipse

    In geometry, the n-ellipse is a generalization of the ellipse allowing more than two foci. [1] n-ellipses go by numerous other names, including multifocal ellipse, [2] polyellipse, [3] egglipse, [4] k-ellipse, [5] and Tschirnhaus'sche Eikurve (after Ehrenfried Walther von Tschirnhaus). They were first investigated by James Clerk Maxwell in 1846 ...

  6. Development of Fez - Wikipedia

    en.wikipedia.org/wiki/Development_of_Fez

    The high-profile and protracted five-year development of the video game Fez led to its status as an "underdog darling of the indie game scene". [1] The 2012 puzzle-platform game built around rotating between four 2D views of a 3D space was developed by indie developer Polytron Corporation and published by Polytron, Trapdoor, and Microsoft Studios.

  7. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2]

  8. Eric Lengyel - Wikipedia

    en.wikipedia.org/wiki/Eric_Lengyel

    Eric Lengyel is a computer scientist specializing in game engine development, computer graphics, and geometric algebra.He holds a Ph.D. in computer science from the University of California, Davis and a master's degree in mathematics from Virginia Tech, where he also competed in cross-country and track and field.

  9. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal. [1] [2] [3] Indiana Jones and the Great Circle features a fork of id Tech 7 ...