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Danganronpa V3 continues the same style of gameplay as the first two numbered Danganronpa games, which is split into School Life, Deadly Life, and Class Trial segments. . During School Life, the player interacts with other characters and progresses through the story until coming across a murder victim and entering the Deadly Life, during which they must gather evidence for use in the Class Tri
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Danganronpa S: Ultimate Summer Camp [b] is a role-playing video game with board game elements, developed and published by Spike Chunsoft for the Nintendo Switch in late 2021, with Android, iOS, PlayStation 4, and Windows versions released in 2022.
Spike Chunsoft Co., Ltd. [a] is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games.The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012.
Kirigiri Sou [a] is a visual novel game developed by Spike Chunsoft for Microsoft Windows.The game is the second spin-off of the Danganronpa series of visual novel games following Danganronpa Another Episode: Ultra Despair Girls, set between the events of the Danganronpa Kirigiri light novel series and Danganronpa: Trigger Happy Havoc, while also serving as a crossover sequel to the 1992 ...
Super Danganronpa 2: Chou-Koukou-Kyuu no Kouun to Kibou to Zetsubou (スーパーダンガンロンパ2 超高校級の幸運と希望と絶望) (Illustrated by Kyosuke Suka, published by Mag Garden from 10 November 2012) Super Danganronpa 2: Nanami Chiaki no Sayonara Zetsubou Daibouken (スーパーダンガンロンパ2 七海千秋の ...
Kazutaka Kodaka (Japanese: 小高 和剛, Hepburn: Kodaka Kazutaka, born July 8, 1978) is a Japanese video game designer, writer, and manga artist.His work is known for recurring themes of contrasting hope and despair, luck and talent, truth and lies, and mixing tragedy with dark humor, as well as using numerous plot twists.
In the West, Danganronpa: Trigger Happy Havoc and Danganronpa 2 sold over 200,000 copies combined in the United States and Europe by April 29, 2015, which NIS America CEO Takuro Yamashita said was impressive since they were PS Vita exclusives. [47] The Steam release of the game had an estimated total of 234,000 players by July 2018. [48]