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  2. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    1.2 Bilinear interpolation. 1.3 Bicubic interpolation. 1.4 Fourier-based interpolation. ... It will also remove small details if in-between larger ones which connect ...

  3. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation is the extension of linear interpolation, which operates in spaces with dimension =, and bilinear interpolation, which operates with dimension =, to dimension =. These interpolation schemes all use polynomials of order 1, giving an accuracy of order 2, and it requires 2 D = 8 {\displaystyle 2^{D}=8} adjacent pre-defined ...

  4. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  5. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    Linear, bilinear and trilinear interpolation are also considered mimetic, even if it is the field values that are conserved (not the integral of the field). Apart from linear interpolation, area weighted interpolation can be considered one of the first mimetic interpolation methods to have been developed.

  6. Multivariate interpolation - Wikipedia

    en.wikipedia.org/wiki/Multivariate_interpolation

    Bilinear interpolation; Bicubic interpolation; Bézier surface; Lanczos resampling; Delaunay triangulation; Bitmap resampling is the application of 2D multivariate interpolation in image processing. Three of the methods applied on the same dataset, from 25 values located at the black dots. The colours represent the interpolated values.

  7. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    The increase in storage space required for all of these mipmaps is a third of the original texture, because the sum of the areas 1/4 + 1/16 + 1/64 + 1/256 + ⋯ converges to 1/3. In the case of an RGB image with three channels stored as separate planes, the total mipmap can be visualized as fitting neatly into a square area twice as large as ...

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Trilinear filtering solves this by doing a texture lookup and bilinear filtering on the two closest mipmap levels (one higher and one lower quality), and then linearly interpolating the results. [9] This results in a smooth degradation of texture quality as distance from the viewer increases, rather than a series of sudden drops.

  9. Bilinear form - Wikipedia

    en.wikipedia.org/wiki/Bilinear_form

    In mathematics, a bilinear form is a bilinear map V × V → K on a vector space V (the elements of which are called vectors) over a field K (the elements of which are called scalars). In other words, a bilinear form is a function B : V × V → K that is linear in each argument separately: