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[[Category:Dungeons & Dragons templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Dungeons & Dragons templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[12] [18] Shawn Merwin, Adventurers League Resource Manager, wrote that the Oracle of War storyline is a "very different type of campaign from what has come before [in Adventurers League]. The story presented in Oracle of War plays out in 20 Core Storyline adventures that take characters from level 1 to 20".
A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
12: The Blackguard's Revenge: 9–11: F. Wesley Schneider: 2004 12.5: The Iron Crypt of the Heretics: 11–13: Harley Stroh: 2005: Sequel to DCC #12 Nomination, Best Adventure, 2006 Gen Con ENnie Awards [3] 13: Crypt of the Devil Lich: 15: Chris Doyle, Lisa Doyle, Mike Ferguson, Joseph Goodman, Andrew Hind, Jason Little, Adrian M. Pommier ...
[2] [12] Peterson commented that "because Keep on the Borderlands would ship with the Moldvay Basic Set, at the height of the D&D boom in 1981, it became one of the most widely known modules in D&D history, selling 750,000 copies a year. It might never have served as the gateway to adventure for so many players if it hadn't been for a certain ...
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game.It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek.