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Illustration of a ghoul as described in the game Dungeons and Dragons In the Dungeons & Dragons roleplaying game, ghouls are monstrous, undead humans who reek of carrion and were described as being able to paralyze anyone they touch. A ghoul is said to be created on the death of a man or woman who savored the taste of flesh.
Other undead monsters from that set include the ghoul, described as being able to paralyze anyone they touch, [4] the mummy, described as having a touch that causes a rotting disease. [4] the wight, described as being able to drain away energy levels on a touch, [6] and the wraith, described as high-class wights with more mobility. [4]
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
A gargoyle monster as depicted in the tabletop RPG Dungeons & Dragons. The gargoyle is a fantasy and horror monster inspired by the appearance of bestial grotesque statues in architecture - particularly those sculpted to decorate the cathedral of Notre-Dame de Paris during its 19th-century reconstruction, rather than actual medieval statuary.
In fantasy fiction, a lich (/ ˈ l ɪ tʃ /; [1] from the Old English līċ, meaning "corpse".Related to modern German leiche or modern Dutch lijk, both meaning 'corpse') is a type of undead creature.
In folklore, a ghoul (from Arabic: غول, ghūl) is a demon-like being or monstrous humanoid, often associated with graveyards and the consumption of human flesh. In the legends or tales in which they appear, a ghoul is far more ill-mannered and foul than goblins. The concept of the ghoul originated in pre-Islamic Arabian religion. [1]
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.