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  2. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition. Conditionals are typically implemented by ...

  3. Java applet - Wikipedia

    en.wikipedia.org/wiki/Java_applet

    Java applets are small applications written in the Java programming language, or another programming language that compiles to Java bytecode, and delivered to users in the form of Java bytecode. At the time of their introduction, the intended use was for the user to launch the applet from a web page , and for the applet to then execute within a ...

  4. Autocomplete - Wikipedia

    en.wikipedia.org/wiki/Autocomplete

    Autocomplete. Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS [1] smartphones, this is called predictive text. In graphical user interfaces, users can typically press the tab key to accept a suggestion or the down arrow key to accept one of several.

  5. Adjacency matrix - Wikipedia

    en.wikipedia.org/wiki/Adjacency_matrix

    Adjacency matrix. In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simple graph, the adjacency matrix is a (0,1)-matrix with zeros on its diagonal.

  6. Halting problem - Wikipedia

    en.wikipedia.org/wiki/Halting_problem

    The halting problem is a decision problem about properties of computer programs on a fixed Turing-complete model of computation, i.e., all programs that can be written in some given programming language that is general enough to be equivalent to a Turing machine. The problem is to determine, given a program and an input to the program, whether ...

  7. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Function (computer programming) In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit[1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the ...

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    mail.aol.com

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  9. Variadic function - Wikipedia

    en.wikipedia.org/wiki/Variadic_function

    Variadic function. In mathematics and in computer programming, a variadic function is a function of indefinite arity, i.e., one which accepts a variable number of arguments. Support for variadic functions differs widely among programming languages. The term variadic is a neologism, dating back to 1936–1937. [1]