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However, there are important differences that make a map preferable in certain cases. In JavaScript an object is a mapping from property names to values—that is, an associative array with one caveat: the keys of an object must be either a string or a symbol (native objects and primitives implicitly converted to a string keys are allowed).
In object-oriented languages, string functions are often implemented as properties and methods of string objects. In functional and list-based languages a string is represented as a list (of character codes), therefore all list-manipulation procedures could be considered string functions.
The XML format supports non-ASCII characters and storing NSValue objects (which, unlike GNUstep's ASCII property list format, Apple's ASCII property list format does not support). [10] Since XML files, however, are not the most space-efficient means of storage, Mac OS X 10.2 introduced a new format where property list files are stored as binary ...
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
In object-oriented programming, classes can contain attributes and methods. An attribute in a relational database can be represented as a column or field. In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such.
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
Historically, the data structure used as a string intern pool was called an oblist (when it was implemented as a linked list) or an obarray (when it was implemented as an array). Modern Lisp dialects typically distinguish symbols from strings; interning a given string returns an existing symbol or creates a new one, whose name is that string ...