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Skyward Sword received critical acclaim; it has a score of 93/100 on the aggregate site Metacritic, based on 81 reviews. [62] It was the site's 10th highest scoring game of 2011, [78] and ranked as the 6th best-reviewed Wii game. [79] Skyward Sword was the third Zelda game and the sixteenth video game to receive a perfect score from Famitsu. [68]
Numerous video games were released in 2011. Many awards went to games such as Batman: Arkham City, Portal 2, The Elder Scrolls V: Skyrim, The Legend of Zelda: Skyward Sword, Madden NFL 12, NBA 2K12, WWE '12, WWE All-Stars and Uncharted 3: Drake's Deception. 2011 also marked the worldwide release of the Nintendo 3DS.
In Skyward Sword, he travels from his island home to Skyloft in a pedal-powered wooden shack with helicopter-type propellers, which also serves as his shop. In Breath of the Wild and Tears of the Kingdom, he travels on foot with a large backpack, and is often seen at stables. [77] IGN ranked him number 14 on its list of the weirdest Zelda ...
The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.
The Legend of Zelda franchise has garnered the most Game of the Year nominations in the history of the Academy of Interactive Arts & Sciences' D.I.C.E. Awards with eight (Ocarina of Time, [235] Majora's Mask, [236] The Wind Waker, [237] Twilight Princess, [238] Skyward Sword, [239] A Link Between Worlds, [240] Breath of the Wild, [241] and ...
Hyrule Historia contains 276 pages of content that documents information about The Legend of Zelda series, including artwork and production notes. [1] It includes three major sections: "The Legend Begins: The World of Skyward Sword", "The History of Hyrule: A Chronology", and "Creative Footprints: Documenting 25 Years of Artwork".
The Legend of Zelda: Skyward Sword doesn't earn a spot on most people's "Best Zelda" lists, but I still feel like Nintendo had some amazing ideas going in the game – and there's evidence the ...
According to series producer Eiji Aonuma, the development team aimed to "rethink the conventions of Zelda". [37] [38] Development started immediately upon the release of The Legend of Zelda: Skyward Sword (2011). [39] Aonuma received comments from players who wished to see a more interconnected map to explore the locales between the gameplay areas.