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  2. Lock&Stock - Wikipedia

    en.wikipedia.org/wiki/Lock&Stock

    Lock&Stock is a free to use mobile app for students that allows them to earn keys each time their phones are locked. A student earns one key for every minute they are away from their phones. The longer time the student's phone is locked, the more rewards he earns. The app is programmed to only work on campuses.

  3. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The students were to engage in the math or reading activities as teams. Paying attention, engaging in the lessons or activity, was the "good behavior". If students engaged in actions that interfered with the lesson (e.g., getting out their seat, interrupting), that was a penalty point against the team—much like playing a sport.

  4. Pocket Points - Wikipedia

    en.wikipedia.org/wiki/Pocket_Points

    Both were California State University, Chico students and members of Sigma Chi Fraternity. [2] [3] The mobile app gives students rewards for not using their phones during class. [4] Students open up the app, lock their phones, and start accumulating points. [citation needed] Points are then used to get discounts at local and online businesses. [5]

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    For example, many teachers set up reward programs in their classrooms which allow students to earn free time, school supplies or treats for finishing homework or following classroom rules. [ 4 ] Teaching machines with gamification features were developed by cyberneticist Gordon Pask from 1956 onwards, after he was granted a patent for an ...

  6. Tootling - Wikipedia

    en.wikipedia.org/wiki/Tootling

    Tootling is a classroom-based intervention used to increase peer prosocial behaviors, particularly offering and receiving help, while decreasing negative and disruptive peer interactions. [1] Tootling is like tattling but refers to the reporting of only positive, rather than inappropriate, social behaviors.

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  8. Positive behavior interventions and supports - Wikipedia

    en.wikipedia.org/wiki/Positive_Behavior...

    Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.

  9. Progress chart - Wikipedia

    en.wikipedia.org/wiki/Progress_chart

    The goal of the reward is to keep the child continuing this behavior or skill. Dr. Virginia Shiller, a psychologist and instructor at the Yale Child Study Center and coauthor of the book Rewards for Kids, rewards can help parents teach their children new habits. Shiller says the key is in how the incentives are given; in setting appropriate ...

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