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  2. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    A main development target of Mesa 23.0 was ray tracing for Vulkan. [61] [62] Microsoft develops the Dozen driver for Vulkan in WSL. Vulkan 1.0+ with 80% 1.1 and 1.2 will be available in Mesa 23.2 after delay to 23.1 (See mesamatrix). [63] RustiCL for AMD hardware is available in 23.1. [64] VirGL for virtual machines jumps in Mesa 23.2 to OpenGL ...

  3. Ray tracing will come to more games with a new Vulkan SDK - AOL

    www.aol.com/news/vulkan-ray-tracing-support-sdk...

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  4. LunarG - Wikipedia

    en.wikipedia.org/wiki/LunarG

    LunarG is developing tools and infrastructure for the Vulkan graphics API, designed to be the successor for OpenGL, [8] with sponsorship from Valve. This includes an open source SDK for Vulkan, released together with the finalised Vulkan 1.0 specification. This SDK includes tools for developing Vulkan applications on Windows and Linux ...

  5. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles.

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan provides unified management of compute kernels and graphical shaders, eliminating the need to use a separate compute API in conjunction with a graphics API. Ray tracing is provided in a set of cross-vendor extensions, which together are analogous to the OptiX and DirectX Raytracing APIs. [35] No such functionality is exposed in OpenGL.

  7. Ray-tracing hardware - Wikipedia

    en.wikipedia.org/wiki/Ray-tracing_hardware

    Various implementations of ray tracing hardware have been created, both experimental and commercial: (1995) Advanced Rendering Technology (ART) founded [6] in Cambridge, UK, based on a 1994 PhD thesis, to produce dedicated ray tracing silicon (initially the "AR250" chip, which accelerated ray-triangle intersection, bounding box traversal and shading), using a "RenderDrive" networked ...

  8. MoltenVK - Wikipedia

    en.wikipedia.org/wiki/MoltenVK

    On February 26, 2018, Khronos announced that Vulkan became available on macOS and iOS products through the MoltenVK library. [7] Valve announced that Dota 2 will run on macOS using the Vulkan API with the aid of MoltenVK, [8] and that they had made an arrangement with developer The Brenwill Workshop Ltd to release MoltenVK as open-source software under the Apache License version 2.0.

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.