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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  3. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  4. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    Angle of view can also be determined using FOV tables or paper or software lens calculators. [ 5 ] Log-log graphs of lens focal length vs crop factor vs equivalent focal length for 35 mm film or image sensor size (= the focal length multiplied by a crop factor) vs diagonal, horizontal and vertical angles of view for film or sensors of 3:2 and 4 ...

  5. Windows Calculator - Wikipedia

    en.wikipedia.org/wiki/Windows_Calculator

    A simple arithmetic calculator was first included with Windows 1.0. [5]In Windows 3.0, a scientific mode was added, which included exponents and roots, logarithms, factorial-based functions, trigonometry (supports radian, degree and gradians angles), base conversions (2, 8, 10, 16), logic operations, statistical functions such as single variable statistics and linear regression.

  6. Edmonds–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Edmonds–Karp_algorithm

    In computer science, the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in (| | | |) time. The algorithm was first published by Yefim Dinitz in 1970, [1] [2] and independently published by Jack Edmonds and Richard Karp in 1972. [3]

  7. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    The constants R mod N and R 3 mod N can be generated as REDC(R 2 mod N) and as REDC((R 2 mod N)(R 2 mod N)). The fundamental operation is to compute REDC of a product. When standalone REDC is needed, it can be computed as REDC of a product with 1 mod N. The only place where a direct reduction modulo N is necessary is in the precomputation of R ...