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Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees. [1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the ...
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor.
This is a list of video games developed by Ubisoft Montreal. List. 1998–2008. Year Title Platform(s) 3DS DS GBA GC N64 Mac PS PS2 PS3 PSP DC Wii Win Xbox X360; 1998
Ubisoft Montreal, Ubisoft Annecy, Ubisoft Bucharest, Ubisoft Chengdu, Ubisoft Milan, Ubisoft Montpellier, Ubisoft Quebec, Ubisoft Shanghai, Ubisoft Singapore, Ubisoft Sofia [155] Xbox 360: Rocksmith: All-new 2014 Edition: PlayStation 4: November 4, 2013: Ubisoft San Francisco, Red Storm Entertainment, Longtail Studios [156] Xbox One: Rayman ...
Raymond went on to become executive producer on Assassin's Creed II, and was executive producer of new IPs at Ubisoft Montreal, which included Watch Dogs and The Mighty Quest for Epic Loot. [4] Raymond at E3 2007. In January 2010, Raymond moved to Toronto to build Ubisoft Toronto, in the role of managing director. [5] In October 2014, she left ...
Pages in category "Ubisoft divisions and subsidiaries" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes .
Invoke Studios, formerly Tuque Games, is a Canadian video game developer based in Montreal, Quebec, Canada. The company was founded by Jeff Hattem, [2] [3] formerly of Ubisoft and Behaviour Interactive, in 2012. The company released its first game Livelock in partnership with publisher Perfect World Entertainment in 2016. [4]