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  2. Megascale engineering - Wikipedia

    en.wikipedia.org/wiki/Megascale_engineering

    Megascale engineering (or macro-engineering) [1] is a form of exploratory engineering concerned with the construction of structures on an enormous scale. [2] Typically these structures are at least 1,000 km (620 mi) in length—in other words, at least one megameter, hence the name.

  3. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  4. Category:Megastructures - Wikipedia

    en.wikipedia.org/wiki/Category:Megastructures

    Main menu. Main menu. move to sidebar hide. ... Download QR code; Print/export Download as PDF; ... Pages in category "Megastructures"

  5. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  6. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Although this code overlap was subsequently referred to as the Europa Engine, studio manager Johan Andersson clarified that the 'engine' had not been part of the initial designs of each of the company's first six games, and that it just resulted from copy-pasting large parts of code from one game to the next. [6]

  7. Megastructure - Wikipedia

    en.wikipedia.org/wiki/Megastructure

    Megastructures often play a part in the plot or setting of science fiction movies and books, such as Rendezvous with Rama by Arthur C. Clarke. In 1968, Ralph Wilcoxen defined a megastructure as any structural framework into which rooms, houses, or other small buildings can later be installed, uninstalled, and replaced; and which is capable of ...

  8. Category:Fiction about megastructures - Wikipedia

    en.wikipedia.org/wiki/Category:Fiction_about...

    Download QR code; Print/export ... Pages in category "Fiction about megastructures" The following 20 pages are in this category, out of 20 total. ... Stellaris (video ...

  9. Shellworld - Wikipedia

    en.wikipedia.org/wiki/Shellworld

    A shellworld is any of several types of hypothetical megastructures: A planet or a planetoid turned into series of concentric matryoshka doll -like layers supported by massive pillars. [ 1 ] A shellworld of this type features prominently in Iain M. Banks' novel Matter .