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  2. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Keeping track of interest paths that develop in the classroom can help teachers demonstrate the process of learning, revise and reflect on it and develop future directions (Stacey, 2009). Each learning or interest centre in the classroom usually has its own plan, as well as activities facilitated by the teacher (Stacey, 2011).

  3. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  4. Teach Starter - Wikipedia

    en.wikipedia.org/wiki/Teach_Starter

    Teach Starter is an online educational resources company that offers a subscription service to access teaching materials for educators. The company was founded by Jill Snape and Scott Tonges in 2012 [1] and has since expanded to provide unit and lesson plans, activities, games and curriculum aligned worksheets for kindergarten to Year 6.

  5. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Cable in the Classroom - Wikipedia

    en.wikipedia.org/wiki/Cable_in_the_Classroom

    The first Cable in the Classroom title card used at the beginning and end of select programs (see list) Cable in the Classroom was an American division of the National Cable & Telecommunications Association that assisted the cable television industry in providing educational content to schools. The organization was founded in 1989.

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