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AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows. AppleWin was originally written by Mike O'Brien in 1994; [3] O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. [4]
Cross-platform/POSIX API: binaries for 64-bit Raspberry Pi 4/400, Intel macOS Mojave through Sonoma, ARM macOS Sonoma, and 64-bit Intel Linux (also runs under FreeBSD and Windows 10/Windows 11 with WSL). Includes a Pascal cross compiler for the KDF9. GPL3
PearPC is a PowerPC platform emulator capable of running many PowerPC operating systems, including pre-Intel versions of Mac OS X, Darwin, and Linux on x86 hardware. [1] It is released under the GNU General Public License (GPL). It can be used on Windows, Linux, FreeBSD and other systems based on POSIX-X11.
Flight Simulator II [1] [2] is a video game developed by Bruce Artwick and published by Sublogic as the sequel to FS1 Flight Simulator.It was released in December 1983 for the Apple II, [3] [4] [5] in 1984 for Atari 8-bit computers [6] [5] and Commodore 64, [7] [5] [8] in 1986 for the Amiga [9] [10] [5] and Atari ST, [11] [12] [5] the Atari XEGS as a pack-in title in 1987, [13] and in August ...
Apple II 1982 Space Vikings: Apple II 1982 Microsoft Flight Simulator 1.0: IBM PC: 1982 Night Mission Pinball: Apple II, Atari 8-bit, IBM PC, C64 1983 Flight Simulator II: Apple II, Atari 8-bit, C64, PC-98, Amiga, Atari ST, Tandy CoCo 3: 1984 Microsoft Flight Simulator 2.0: IBM PC 1985 Jet: MS-DOS, Apple II, Amiga, Atari ST, Commodore 64, Mac ...
Download as PDF; Printable version; In other projects ... Apple II, Atari 8-bit, Commodore 64 ('85) Windows (2021) 1985 ... Windows, Mac OS, Linux (2022) 1989 M1 Tank ...
Apple II, Atari 8-bit, Commodore 64, PC-98, Amiga, Atari ST, Tandy Color Computer 3: Single-player: Flight Simulator II is a video game written by Bruce Artwick and published by Sublogic as the sequel to FS1 Flight Simulator. It was released in December 1983 for the Apple II. Thunder Blade: Discontinued 1987–1989 Sega: Sega
It required an Apple Macintosh ROM image, or actual ROMs in the case of A-Max, which needed to be obtained from a real Macintosh. The user needed to own the real Macintosh or Mac ROMs to legally run the emulator. In 1988 the first Apple Mac emulator, A-Max, was released as an external device for any Amiga.