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  2. Streaming audio in video games - Wikipedia

    en.wikipedia.org/wiki/Streaming_audio_in_video_games

    With their increased storage size over previous media such as cartridges, streaming audio and video could be added to games. These games typically used Mixed Mode CD audio, similar to audio CDs, except on a Mixed Mode CD, the data and audio coexist. Because of this, many early games with streaming audio can be played in any CD player, although ...

  3. Audio game - Wikipedia

    en.wikipedia.org/wiki/Audio_game

    But more and more people are showing interest in audio games, ranging from sound artists, game accessibility researchers, mobile game developers and mainstream video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of ...

  4. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  5. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    ASIO 2.3 introduced monitoring for dropouts in the audio stream. [4] ASIO bypasses the normal audio path from a user application through layers of intermediary operating system software so that an application connects directly to the sound card hardware. Each layer that is bypassed means a reduction in latency (the delay between an application ...

  6. Game Audio Network Guild Awards - Wikipedia

    en.wikipedia.org/wiki/Game_Audio_Network_Guild...

    The Game Audio Network Guild Awards (shortened to the G.A.N.G. Awards) is an award show that celebrates excellence in video game audio. The awards, which started in 2004, are arranged by the Game Audio Network Guild and held annually during the Game Developers Conference in San Francisco.

  7. Adaptive bitrate streaming - Wikipedia

    en.wikipedia.org/wiki/Adaptive_bitrate_streaming

    Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...

  8. Marvel’s Spider-Man 2 Game Review: Insomniac Levels ... - AOL

    www.aol.com/entertainment/marvel-spider-man-2...

    SPOILER ALERT: This review discusses minor plot details and gameplay elements from Marvel’s Spider-Man 2. We all know the adage: “With great power comes great responsibility.” But what ...

  9. Beep: A Documentary History of Game Sound - Wikipedia

    en.wikipedia.org/wiki/Beep:_A_Documentary...

    Beep: A Documentary History of Game Sound is a 2016 Canadian documentary film written and directed by Karen Collins, [2] who, according to Dana Plank on the Journal of the Society for American Music, has published "some of the most influential texts on the history of game audio."