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  2. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    In computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image. This is in contrast to other popular methods of lighting such as vertex lighting, which calculates illumination at each vertex of a 3D model and then interpolates the resulting values over the model's faces to calculate the final per ...

  3. Kerkythea - Wikipedia

    en.wikipedia.org/wiki/Kerkythea

    Kerkythea is a standalone rendering system that supports raytracing and Metropolis light transport, uses physically accurate materials and lighting, and is distributed as freeware.

  4. Category:Global illumination software - Wikipedia

    en.wikipedia.org/wiki/Category:Global...

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  5. Ray-traced ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ray-traced_ambient_occlusion

    Download QR code; Print/export ... Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing ...

  6. Radiance (software) - Wikipedia

    en.wikipedia.org/wiki/Radiance_(software)

    It also implements global illumination using the Monte Carlo method to sample light falling on a point. Greg Ward started developing Radiance in 1985 while at Lawrence Berkeley National Laboratory . The source code was distributed under a license forbidding further redistribution.

  7. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    However, it is a very crude approximation to full global illumination. The appearance achieved by ambient occlusion alone is similar to the way an object might appear on an overcast day. The first method that allowed simulating ambient occlusion in real time was developed by the research and development department of Crytek ( CryEngine 2 ). [ 2 ]

  8. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Certain illumination algorithms and reflective or translucent materials may require more rays to be re-cast into the scene. It may at first seem counterintuitive or "backward" to send rays away from the camera, rather than into it (as actual light does in reality), but doing so is many orders of magnitude more efficient.