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A table is a sequence, optionally supplemented by named keys: digit["two"]="2". Several table functions like table.concat will only work with the numbered values and ignore named keys. The metatable offers a large, optional set of methods for altering table behavior. For example, you can define a table to be callable like a function.
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
This module includes a number of set operations for Lua tables. It currently has union, intersection and complement functions for both key/value pairs and for values only. . It is a meta-module, meant to be called from other Lua modules, and should not be called directly from #invo
This module is subject to page protection.It is a highly visible module in use by a very large number of pages, or is substituted very frequently. Because vandalism or mistakes would affect many pages, and even trivial editing might cause substantial load on the servers, it is protected from editing.
Scribunto Lua reference manual (Manual for the Mediawiki implementation) Programming in Lua (Official book/introduction to Lua) Lua tutorials at lua-users.org; Wiktionary:Lua on English Wiktionary: contains notes on efficiency and on dealing with Unicode and UTF-8
Lua provides functions to push and pop most simple C data types (integers, floats, etc.) to and from the stack, and functions to manipulate tables through the stack. The Lua stack is somewhat different from a traditional stack; the stack can be indexed directly, for example. Negative indices indicate offsets from the top of the stack. For ...
LUTs differ from hash tables in a way that, to retrieve a value with key , a hash table would store the value in the slot () where is a hash function i.e. is used to compute the slot, while in the case of LUT, the value is stored in slot , thus directly addressable.
If a table in val has a self-reference,-- you will get an infinite loop, so don't do that. if type (val) == 'table' then local ret = {} for k, v in pairs (val) do ret [k] = deepCopy (v) end return ret else return val end end local function deepCopyInto (source, dest)-- Do a deep copy of a source table into a destination table, ignoring-- self ...