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  2. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  4. 1080p - Wikipedia

    en.wikipedia.org/wiki/1080p

    Smartphones with 1080p Full HD display have been available on the market since 2012. [22] As of 2014, it is the standard for mid-range to high-end smartphones and many of the flagship devices of 2014 used even higher resolutions, either Quad HD (1440p) or Ultra HD (2160p) resolutions.

  5. Best Graphics Cards for Gaming in 2022 - AOL

    www.aol.com/news/best-graphics-cards-gaming-2022...

    In terms of standard gaming performance, the RX 6950 XT still claims the second spot in 1080p and 1440p gaming, but it falls behind the 3090 and 3090 Ti at 4K — never mind the new RTX 4090.

  6. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    QHD (Quad HD) or 1440p is a display resolution of 2560 × 1440 pixels. [ 14 ] [ 15 ] The name "QHD" reflects the fact that it has four times as many pixels as HD (720p). It is also sometimes called "WQHD" [ 16 ] [ 17 ] to distinguish it from qHD ( 960 × 540 ), otherwise it is technically redundant since the HD resolutions are all widescreen ...

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum.

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