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  2. Interactive Fiction Competition - Wikipedia

    en.wikipedia.org/wiki/Interactive_Fiction...

    The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction.It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours playing a game before deciding how many points to award it, but longer games are allowed entry. [1]

  3. Interactive Fiction Technology Foundation - Wikipedia

    en.wikipedia.org/wiki/Interactive_Fiction...

    Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel", [ 4 ] [ 7 ] the Z-machine ...

  4. Andrew Plotkin - Wikipedia

    en.wikipedia.org/wiki/Andrew_Plotkin

    Andrew Plotkin (born May 15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his creative and his technical contributions to ...

  5. Spring Thing - Wikipedia

    en.wikipedia.org/wiki/Spring_Thing

    Spring Thing is an annual competition to highlight works of text adventure games and other literary works, also known as Interactive Fiction.. Adam Cadre, author of several works of Interactive Fiction, including Photopia and Varicella, announced the Spring Thing in 2001, both to promote works that would be longer than those entered into the Interactive Fiction Competition, and to encourage ...

  6. Classic Text Adventure Masterpieces of Infocom - Wikipedia

    en.wikipedia.org/wiki/Classic_Text_Adventure...

    A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."

  7. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.

  8. A Change in the Weather - Wikipedia

    en.wikipedia.org/wiki/A_Change_in_the_Weather

    A Change in the Weather is a 1995 interactive fiction (IF) video game. Developed by Andrew Plotkin , the game [ 2 ] is written in version five of the Inform programming language , [ 3 ] and compiled for the Z-machine , [ 1 ] a virtual machine that allows interactive fiction to be played on a variety of platforms. [ 4 ]

  9. Graham Nelson - Wikipedia

    en.wikipedia.org/wiki/Graham_Nelson

    Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding.