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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control the entire planet across several periods of development.
Ancient boat building methods can be categorized as one of hide, log, sewn, lashed-plank, clinker (and reverse-clinker), shell-first, and frame-first. While the frame-first technique dominates the modern ship construction industry, the ancients relied primarily on the other techniques to build their watercraft. In many cases, these techniques ...
Ancient Egypt city builder. Eras: From Egyptian Civilization to the Ptolemaic Kingdom and Cleopatra's death. TBA: Flotsam: Pajama Llama Games: Post-apocalypse: WIN: Survival town builder on water. TBA: Foundation: Polymorph Games: Historical: WIN: Medieval indie city-builder. TBA: Infection Free Zone: Jutsu Games: Post-apocalypse: WIN: Survival ...
These ships used two types of sail of their invention, the junk sail and tanja sail. Large ships are about 50–60 metres (164–197 ft) long, had 5.2–7.8 metres (17–26 ft) tall freeboard, [35] each carrying provisions enough for a year, [36]: 464 and could carry 200–1000 people. The Chinese recorded that these Southeast Asian ships were ...
A popular design of European origin is the carrack, which utilized caravel construction techniques, allowing ships to increase in size dramatically, far past that which was capable with clinker building techniques. [4] Seen throughout the 14th and 15th century, these ships were used for trade between European powers and their foreign markets.
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Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.