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  2. Audio search engine - Wikipedia

    en.wikipedia.org/wiki/Audio_search_engine

    Text entered into a search bar by the user is compared to the search engine's database. Matching results are accompanied by a brief description of the audio file and its characteristics such as sample frequency, bit rate, type of file, length, duration, or coding type. The user is given the option of downloading the resulting files.

  3. List of text-based computer games - Wikipedia

    en.wikipedia.org/wiki/List_of_text-based...

    The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.

  4. Get Lamp - Wikipedia

    en.wikipedia.org/wiki/Get_Lamp

    Get Lamp is a documentary about interactive fiction (a genre that includes text adventures) filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010.

  5. List of Scott Adams Adventure video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Scott_Adams...

    Adventure is a series of fourteen text adventure and graphic adventure games primarily written by Scott Adams and published by Adventure International. [ 1 ] [ 2 ] Some of the games were first published by the TRS-80 Software Exchange in 1978-79 before Adventure International was formed.

  6. Scott Adams (game designer) - Wikipedia

    en.wikipedia.org/wiki/Scott_Adams_(game_designer)

    Scott Adams was the first person known to create an adventure-style game for personal computers, [2] in 1978 on a 16 KB Radio Shack TRS-80 Model I, written in BASIC. Colossal Cave was written two years earlier by Will Crowther, but on a mainframe computer (the PDP-10). These early text adventures recognize

  7. Wikipedia – The Text Adventure - Wikipedia

    en.wikipedia.org/wiki/Wikipedia_–_The_Text...

    Sam Machkovech of Ars Technica called the game "a clever way to interpret the gushing fountain of data that is Wikipedia's API". [1] Stephanie Chan of GamesBeat called it "cold and alien" when she first played and saw descriptions of the places, but said that she later realized that one could further interact with locations, such as examining things and talking to people.

  8. Classic Text Adventure Masterpieces of Infocom - Wikipedia

    en.wikipedia.org/wiki/Classic_Text_Adventure...

    A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."

  9. Amnesia (1986 video game) - Wikipedia

    en.wikipedia.org/wiki/Amnesia_(1986_video_game)

    Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...

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