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Adventure Game Studio was created by British programmer Chris Jones [1] in 1997 as an MS-DOS program entitled "Adventure Creator". Jones was inspired by Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV. [2] The first version of Adventure Creator allowed users to create only low-resolution keyboard ...
Category for free and open-source and proprietary software that runs on various operating systems, that is used to develop video games. Subcategories This category has the following 7 subcategories, out of 7 total.
GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.
Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...
The Ren'Py Visual Novel Engine is a free software engine. Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python ...
The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface.
Graphic Adventure Creator (often shortened to GAC) is a game creation system/programming language for adventure games published by Incentive Software, originally written on the Amstrad CPC by Sean Ellis, [1] and then ported to other platforms by, amongst others, Brendan Kelly (Spectrum), [2] Dave Kirby (BBC, Electron) [3] and "The Kid" (Malcolm Hellon) (C64). [4]