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{{Music industry | state = expanded}} will show the template expanded, i.e. fully visible. {{Music industry | state = autocollapse}} will show the template autocollapsed, i.e. if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar, but if not, it is ...
Previsualization (also known as previsualisation, previs, previz, pre-rendering, preview or wireframe windows) is the visualizing of scenes or sequences in a movie before filming. It is a concept used in other creative arts, including animation, performing arts, video game design, and still photography.
The science of analysis. Arriving at an optimal or realistic decision based on existing data. In the video industry it is often used for analyzing video to detect and determine temporal events not based on single image. It has a wide range of application in safety and security to examine video for specific data, behavior, objects or attitude ...
The first electronic music visualizer was the Atari Video Music introduced by Atari Inc. in 1977, and designed by the initiator of the home version of Pong, Robert Brown. The idea was to create a visual exploration that could be implemented into a Hi-Fi stereo system. [1] In the United Kingdom music visualization was first pioneered by Fred Judd.
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Euler's Tonnetz. The Tonnetz originally appeared in Leonhard Euler's 1739 Tentamen novae theoriae musicae ex certissismis harmoniae principiis dilucide expositae.Euler's Tonnetz, pictured at left, shows the triadic relationships of the perfect fifth and the major third: at the top of the image is the note F, and to the left underneath is C (a perfect fifth above F), and to the right is A (a ...
Computer animations can use less information space (computer memory) by automatically tweening, a process of rendering the key changes of an image at a specified or calculated time. These key poses or frames are commonly referred to as keyframes or low CP. Adobe Flash uses computer animation tweening as well as frame-by-frame animation and video.