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Examples of available hands-free computing devices include mouth-operated joystick types such as the TetraMouse, the QuadJoy, the Jouse2, the QuadStick, and the IntegraMouse, camera based head tracking systems such as SmartNav, Tracker Pro, FreeTrack, HeadMouse Extreme, HeadMaster, KinesicMouse [2] and Smyle Mouse, [3] and speech recognition ...
Synergy is a software application for sharing a keyboard and mouse between multiple computers. It is used in situations where several PCs are used together, with a monitor connected to each, but are to be controlled by one user. The user needs only one keyboard and mouse on the desk — similar to a KVM switch without the video.
A computer mouse Touchpad and a pointing stick on an IBM notebook Trackpoint An elder 3D mouse 3D pointing device. A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.
Synergy – A free software option that allows users to use a single keyboard and mouse to control multiple computers over TCP/IP. It is multiplatform (supporting Windows, macOS, Linux, and others), and supports text copy and paste. More capable version of ShareMouse, and made by the same company.
OIS (Object-Oriented Input System) is a code library for constructing a human-computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.
freeglut is an open-source alternative to the OpenGL Utility Toolkit (GLUT) library. GLUT (and hence freeglut) allows the user to create and manage windows containing OpenGL contexts on a wide range of platforms and also read the mouse, keyboard and joystick functions. freeglut is intended to be a full replacement for GLUT, and has only a few differences.
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
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