Search results
Results from the WOW.Com Content Network
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [33] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1] This genre shares multiple common traits with other shooter games, and in turn falls under the action games category.
These "in-flight" instructions can retire at any time, depending on memory access, hits in cache, stalls in the pipeline and many other factors. This can cause performance counter events to be attributed to the wrong instructions, making precise performance analysis difficult or impossible. AMD introduced methods to mitigate some of these ...
Any Texas or Texas A&M player has heard the lore of the rivalry between the two schools, a grudge match that dates to 1894. Third-ranked Texas (10-1, 6-1) and No. 20 Texas A&M (8-3, 5-2) meet ...
perf (sometimes called perf_events [1] or perf tools, originally Performance Counters for Linux, PCL) [2] is a performance analyzing tool in Linux, available from Linux kernel version 2.6.31 in 2009. [3]
(Jury Trial) Vol. I - January 23, 2015 Pledger v. Janssen, et al. - PLEDGER, et al. -vs- JANSSEN, et al. - Page 65 1 report. 2 THE COURT: All right.So what is it 3 you're requesting?
Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.